Posts

Showing posts with the label arscnview

ARKit Place a SCNNode facing the camera

ARKit Place a SCNNode facing the camera I'm using ARKit to display 3D objects. I managed to place the nodes in the real world in front of the user (aka the camera). But I don't manage to make them to face the camera when I drop them. ARKit let tap_point=CGPoint(x: x, y: y) let results=arscn_view.hitTest(tap_point, types: .estimatedHorizontalPlane) guard results.count>0 else{ return } guard let r=results.first else{ return } let hit_tf=SCNMatrix4(r.worldTransform) let new_pos=SCNVector3Make(hit_tf.m41, hit_tf.m42+Float(0.2), hit_tf.m43) guard let scene=SCNScene(named: file_name) else{ return } guard let node=scene.rootNode.childNode(withName: "Mesh", recursively: true) else{ return } node.position=new_pos arscn_view.scene.rootNode.addChildNode(node) The nodes are well positioned on the plane, in front of the camera. But they are all looking in the same direction. I guess I should rotate the SCNNode but I didn't manage to do this. SCNNode ...